#include <stdio.h>
#include <GL/glut.h>
void display(void)
{
glClear( GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex3f(1.61,1.45,0.0);
glVertex3f(2.01,1.45,0.0);
glVertex3f(2.01,1.45,0.0);
glVertex3f(2.01,2.65,0.0);
glVertex3f(2.01,2.65,0.0);
glVertex3f(2.81,2.65,0.0);
glVertex3f(2.81,2.65,0.0);
glVertex3f(2.81,3.05,0.0);
glVertex3f(2.81,3.05,0.0);
glVertex3f(0.81,3.05,0.0);
glVertex3f(0.81,3.05,0.0);
glVertex3f(0.81,2.65,0.0);
glVertex3f(0.81,2.65,0.0);
glVertex3f(1.61,2.65,0.0);
glVertex3f(1.61,2.65,0.0);
glVertex3f(1.61,1.45,0.0);
//BACK T END
glVertex3f(1.31,1.15,0.0);
glVertex3f(1.71,1.15,0.0);
glVertex3f(1.71,1.15,0.0);
glVertex3f(1.71,2.35,0.0);
glVertex3f(1.71,2.35,0.0);
glVertex3f(2.51,2.35,0.0);
glVertex3f(2.51,2.35,0.0);
glVertex3f(2.51,2.75,0.0);
glVertex3f(2.51,2.75,0.0);
glVertex3f(0.51,2.75,0.0);
glVertex3f(0.51,2.75,0.0);
glVertex3f(0.51,2.35,0.0);
glVertex3f(0.51,2.35,0.0);
glVertex3f(1.31,2.35,0.0);
glVertex3f(1.31,2.35,0.0);
glVertex3f(1.31,1.15,0.0);
//FRONT END
glVertex3f(1.31,1.15,0.0);
glVertex3f(1.61,1.45,0.0);
glVertex3f(1.71,1.15,0.0);
glVertex3f(2.01,1.45,0.0);
glVertex3f(1.71,2.35,0.0);
glVertex3f(2.01,2.65,0.0);
glVertex3f(2.51,2.35,0.0);
glVertex3f(2.81,2.65,0.0);
glVertex3f(2.51,2.75,0.0);
glVertex3f(2.81,3.05,0.0);
glVertex3f(0.51,2.75,0.0);
glVertex3f(0.81,3.05,0.0);
glVertex3f(0.51,2.35,0.0);
glVertex3f(0.81,2.65,0.0);
glVertex3f(1.31,2.35,0.0);
glVertex3f(1.61,2.65,0.0);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
//printf("hello world\n");
glutInit(&argc, argv);
glutInitDisplayMode ( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowPosition(300,300);
glutInitWindowSize(500,500);
glutCreateWindow ("lines");
glClearColor(0.0, 0.0, 0.0, 0.0); // black background
glMatrixMode(GL_PROJECTION); // setup viewing projection
glLoadIdentity(); // start with identity matrix
glOrtho(0.0, 5.0, 0.0, 5.0, -10.0, 10.0); // setup a 10x10x2 viewing world
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
#include <GL/glut.h>
void display(void)
{
glClear( GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex3f(1.61,1.45,0.0);
glVertex3f(2.01,1.45,0.0);
glVertex3f(2.01,1.45,0.0);
glVertex3f(2.01,2.65,0.0);
glVertex3f(2.01,2.65,0.0);
glVertex3f(2.81,2.65,0.0);
glVertex3f(2.81,2.65,0.0);
glVertex3f(2.81,3.05,0.0);
glVertex3f(2.81,3.05,0.0);
glVertex3f(0.81,3.05,0.0);
glVertex3f(0.81,3.05,0.0);
glVertex3f(0.81,2.65,0.0);
glVertex3f(0.81,2.65,0.0);
glVertex3f(1.61,2.65,0.0);
glVertex3f(1.61,2.65,0.0);
glVertex3f(1.61,1.45,0.0);
//BACK T END
glVertex3f(1.31,1.15,0.0);
glVertex3f(1.71,1.15,0.0);
glVertex3f(1.71,1.15,0.0);
glVertex3f(1.71,2.35,0.0);
glVertex3f(1.71,2.35,0.0);
glVertex3f(2.51,2.35,0.0);
glVertex3f(2.51,2.35,0.0);
glVertex3f(2.51,2.75,0.0);
glVertex3f(2.51,2.75,0.0);
glVertex3f(0.51,2.75,0.0);
glVertex3f(0.51,2.75,0.0);
glVertex3f(0.51,2.35,0.0);
glVertex3f(0.51,2.35,0.0);
glVertex3f(1.31,2.35,0.0);
glVertex3f(1.31,2.35,0.0);
glVertex3f(1.31,1.15,0.0);
//FRONT END
glVertex3f(1.31,1.15,0.0);
glVertex3f(1.61,1.45,0.0);
glVertex3f(1.71,1.15,0.0);
glVertex3f(2.01,1.45,0.0);
glVertex3f(1.71,2.35,0.0);
glVertex3f(2.01,2.65,0.0);
glVertex3f(2.51,2.35,0.0);
glVertex3f(2.81,2.65,0.0);
glVertex3f(2.51,2.75,0.0);
glVertex3f(2.81,3.05,0.0);
glVertex3f(0.51,2.75,0.0);
glVertex3f(0.81,3.05,0.0);
glVertex3f(0.51,2.35,0.0);
glVertex3f(0.81,2.65,0.0);
glVertex3f(1.31,2.35,0.0);
glVertex3f(1.61,2.65,0.0);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
//printf("hello world\n");
glutInit(&argc, argv);
glutInitDisplayMode ( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowPosition(300,300);
glutInitWindowSize(500,500);
glutCreateWindow ("lines");
glClearColor(0.0, 0.0, 0.0, 0.0); // black background
glMatrixMode(GL_PROJECTION); // setup viewing projection
glLoadIdentity(); // start with identity matrix
glOrtho(0.0, 5.0, 0.0, 5.0, -10.0, 10.0); // setup a 10x10x2 viewing world
glutDisplayFunc(display);
glutMainLoop();
return 0;
}